![dying light vs state of decay dying light vs state of decay](http://compass.xbox.com/assets/a5/5d/a55d7caf-709d-4523-9680-8dfd4828f9c5.jpg)
The first had all of the zombies basically fall through the floor to where I couldn’t even see them, and the ones that I could I wasn’t able to kill. Two actually prevented me from completing a mission, and that is pretty unacceptable with today’s games. Like I had mentioned previously, the majority of my bugs happened in co-op sessions.
![dying light vs state of decay dying light vs state of decay](https://i.ytimg.com/vi/nF1JQr6G2xE/maxresdefault.jpg)
Be careful, though, if you join a friend’s game and your character dies, they’ll also be dead in your game. It allowed me to feel like I was still accomplishing something while helping my friends build up their bases. One part of the multiplayer I found interesting was that if I join my friend’s game, I will still get to take back any resources I find while exploring with them. At any point, your base can come under attack and you have to rely on shoddy AI to take care of the threat. Not the worst thing, but makes it frustrating when going out on some longer missions. The ones that stayed behind will be warped to our location once we get to a certain distance away from them. If I’m playing with multiple people, two of us cannot go on a longer expedition while the others stay back. My issue with the multiplayer, however, was that there is tethering. It makes zombie encounters easier and allows for more supplies to be carried. Speaking of co-op, State of Decay 2 has multiplayer! The original desperately needed it, and Undead Labs took the feedback to heart and implemented it into the second game. I noticed a definite increase in bugs in the online co-op mode of the game. Other more serious issues include rubber banding, frame rate dips, and clipping. Basically, anytime I would go to a gate, it would appear to be open, but when I attempted to go through, the game would react as if it were closed. One of the most noticeable glitches I see is the Gate Bug. While l haven’t noticed as many bugs as some people, there are still some issues. Now that that’s out of the way, let’s get into how the game performs. The zombie plague in this case is the “Blood Plague,” and you need to go around town destroying “plague hearts.” These spawn more zombies and are the only way to help eradicate the disease, all the while collecting supplies to make everyone back at your base happy. Low and slow is the name of the game this time, and it’s often better to avoid any sort of confrontation. If your character dies, they’re gone for good. And dying in State of Decay 2 is serious. If you charge into a horde of zombies unprepared, you will get infected, and you will die. Don’t go into this thinking you’re going to slaughter a bunch of zombies and wreak havoc on the world. This game is more or less a base-building game with zombies. This is not Dead Rising this is not Dying Light this is not Resident Evil. First off, you need to know what you’re getting into with State of Decay 2.